金狮镖局 Design By www.egabc.com

一、各个模块的作用:

  • state 用来数据共享数据存储
  • mutation 用来注册改变数据状态(同步)
  • getters 用来对共享数据进行过滤并计数操作
  • action 解决异步改变共享数据(异步)

二、 创建文件:

  • actions.js
  • getters.js
  • index.js
  • mutations.js
  • mutation-types.js
  • state.js

三、编辑文件

这里只是拿出自己的项目来做一个例子,只是介绍封装的方法。

index.js

import Vue from 'vue'
import Vuex from 'vuex'
import * as actions from './actions'
import * as getters from './getters'
import state from './state'
import mutations from './mutations'
import createLogger from 'vuex/dist/logger' // vuex调试工具

Vue.use(Vuex)

const debug = process.env.NODE_ENV !== 'prodycution' // 开发环境下开启严格模式

export default new Vuex.Store({
 actions,
 getters,
 state,
 mutations,
 strict: debug,
 plugins: debug "htmlcode">
import {playMode} from 'common/js/config'
import {loadSearch} from 'common/js/cache'

const state = {
 singer: {},
 playing: false,
 fullScreen: false,
 playlist: [],
 sequenceList: [],
 mode: playMode.sequence,
 currentIndex: -1,
 disc: {},
 topList: {},
 searchHistory: loadSearch()
}

export default state

mutations.js

import * as types from './mutation-types'

const mutations = {
 [types.SET_SINGER](state, singer) {
 state.singer = singer
 },
 [types.SET_PLAYING_STATE](state, flag) {
 state.playing = flag
 },
 [types.SET_FULL_SCREEN](state, flag) {
 state.fullScreen = flag
 },
 [types.SET_PLAYLIST](state, list) {
 state.playlist = list
 },
 [types.SET_SEQUENCE_LIST](state, list) {
 state.sequenceList = list
 },
 [types.SET_PLAY_MODE](state, mode) {
 state.mode = mode
 },
 [types.SET_CURRENT_INDEX](state, index) {
 state.currentIndex = index
 },
 [types.SET_DISC](state, disc) {
 state.disc = disc
 },
 [types.SET_TOP_LIST](state, topList) {
 state.topList = topList
 },
 [types.SET_SEARCH_HISTORY](state, history) {
 state.searchHistory = history
 }
}

export default mutations

mutation-types.js

export const SET_SINGER = 'SET_SINGER'

export const SET_PLAYING_STATE = 'SET_PLAYING_STATE'

export const SET_FULL_SCREEN = 'SET_FULL_SCREEN'

export const SET_PLAYLIST = 'SET_PLAYLIST'

export const SET_SEQUENCE_LIST = 'SET_SEQUENCE_LIST'

export const SET_PLAY_MODE = 'SET_PLAY_MODE'

export const SET_CURRENT_INDEX = 'SET_CURRENT_INDEX'

export const SET_DISC = 'SET_DISC'

export const SET_TOP_LIST = 'SET_TOP_LIST'

export const SET_SEARCH_HISTORY = 'SET_SEARCH_HISTORY'

getters.js

export const singer = state => state.singer

export const playing = state => state.playing

export const fullScreen = state => state.fullScreen

export const playlist = state => state.playlist

export const sequenceList = state => state.sequenceList

export const mode = state => state.mode

export const currentIndex = state => state.currentIndex

export const currentSong = (state) => {
 return state.playlist[state.currentIndex] || {}
}

export const disc = state => state.disc

export const topList = state => state.topList

export const searchHistory = state => state.searchHistory

actions.js

import * as types from './mutation-types'
import {playMode} from 'common/js/config'
import {shuffle} from 'common/js/util'
import {saveSearch, deleteSearch, clearSearch} from 'common/js/cache'


function findIndex(list, song) {
 return list.findIndex((item) => {
 return item.id === song.id
 })
}

export const selectPlay = function ({commit, state}, {list, index}) {
 commit(types.SET_SEQUENCE_LIST, list)
 if (state.mode === playMode.random) {
 let randomList = shuffle(list)
 commit(types.SET_PLAYLIST, randomList)
 index = findIndex(randomList, list[index])
 } else {
 commit(types.SET_PLAYLIST, list)
 }
 commit(types.SET_CURRENT_INDEX, index)
 commit(types.SET_FULL_SCREEN, true)
 commit(types.SET_PLAYING_STATE, true)
}

export const randomPlay = function({commit}, {list}) {
 commit(types.SET_PLAY_MODE, playMode.random)
 commit(types.SET_SEQUENCE_LIST, list)
 let randomList = shuffle(list)
 commit(types.SET_PLAYLIST, randomList)
 commit(types.SET_CURRENT_INDEX, 0)
 commit(types.SET_FULL_SCREEN, true)
 commit(types.SET_PLAYING_STATE, true)
}

export const insertSong = function({commit, state}, song) {
 let playlist = state.playlist.slice()
 let sequenceList = state.sequenceList.slice()
 let currentIndex = state.currentIndex
 // 记录当前歌曲
 let currentSong = playlist[currentIndex]

 // 查找当前列表中是否有待插入的歌曲并返回其索引
 let fpIndex = findIndex(playlist, song)
 // 因为是插入歌曲,所以索引要+1
 currentIndex++
 // 插入这首歌到当前索引位置
 playlist.splice(currentIndex, 0, song)
 // 如果已经包含这首歌
 if (fpIndex > -1) {
 // 如果当前插入的序号大于列表中的序号
 if (currentIndex > fpIndex) {
  playlist.splice(fpIndex, 1)
  currentIndex--
 } else {
  playlist.splice(fpIndex + 1, 1)
 }
 }

 let currentSIndex = findIndex(sequenceList, currentSong) + 1

 let fsIndex = findIndex(sequenceList, song)

 sequenceList.splice(currentSIndex, 0, song)

 if (fsIndex > -1) {
 if (currentSIndex > fsIndex) {
  sequenceList.splice(fsIndex, 1)
 } else {
  sequenceList.splice(fsIndex + 1, 1)
 }
 }

 commit(types.SET_PLAYLIST, playlist)
 commit(types.SET_SEQUENCE_LIST, sequenceList)
 commit(types.SET_CURRENT_INDEX, currentIndex)
 commit(types.SET_FULL_SCREEN, true)
 commit(types.SET_PLAYING_STATE, true)
}

export const saveSearchHistory = function({commit}, query) {
 commit(types.SET_SEARCH_HISTORY, saveSearch(query))
}

export const deleteSearchHistory = function({commit}, query) {
 commit(types.SET_SEARCH_HISTORY, deleteSearch(query))
}

export const clearSeachHistory = function({commit}) {
 commit(types.SET_SEARCH_HISTORY, clearSearch())
}

小贴士:

默认接口: export default
具名接口: export

1、export导出多个对象,export default只能导出一个对象。

2、export导出对象需要用{ },export default不需要{ }。

3、在其他文件引用export default导出的对象时不一定使用导出时的名字。因为这种方式实际上是将该导出对象设置为默认导出对象。

4、导入和导出都可以使用as重新命名,as前为原来的名字,后为定义后的名字。

举例:

import * as someIdentifier from "someModule";
***************************************
export { es6 as default } from './someModule';
// 等同于
import { es6 } from './someModule';
export default es6;
标签:
Vuex,模块封装,Vuex,封装模块

金狮镖局 Design By www.egabc.com
金狮镖局 免责声明:本站文章均来自网站采集或用户投稿,网站不提供任何软件下载或自行开发的软件! 如有用户或公司发现本站内容信息存在侵权行为,请邮件告知! 858582#qq.com
金狮镖局 Design By www.egabc.com

评论“Vuex的各个模块封装的实现”

暂无Vuex的各个模块封装的实现的评论...

《魔兽世界》大逃杀!60人新游玩模式《强袭风暴》3月21日上线

暴雪近日发布了《魔兽世界》10.2.6 更新内容,新游玩模式《强袭风暴》即将于3月21 日在亚服上线,届时玩家将前往阿拉希高地展开一场 60 人大逃杀对战。

艾泽拉斯的冒险者已经征服了艾泽拉斯的大地及遥远的彼岸。他们在对抗世界上最致命的敌人时展现出过人的手腕,并且成功阻止终结宇宙等级的威胁。当他们在为即将于《魔兽世界》资料片《地心之战》中来袭的萨拉塔斯势力做战斗准备时,他们还需要在熟悉的阿拉希高地面对一个全新的敌人──那就是彼此。在《巨龙崛起》10.2.6 更新的《强袭风暴》中,玩家将会进入一个全新的海盗主题大逃杀式限时活动,其中包含极高的风险和史诗级的奖励。

《强袭风暴》不是普通的战场,作为一个独立于主游戏之外的活动,玩家可以用大逃杀的风格来体验《魔兽世界》,不分职业、不分装备(除了你在赛局中捡到的),光是技巧和战略的强弱之分就能决定出谁才是能坚持到最后的赢家。本次活动将会开放单人和双人模式,玩家在加入海盗主题的预赛大厅区域前,可以从强袭风暴角色画面新增好友。游玩游戏将可以累计名望轨迹,《巨龙崛起》和《魔兽世界:巫妖王之怒 经典版》的玩家都可以获得奖励。